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white phosphorus smoke can no longer override stronger flames #6137
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just make it a regular smoke? Otherwise it's a balance change because it makes a lot easier to follow up on WP. |
done |
how about you fix the overriding instead of nerfing WP rockets |
how is this a nerf |
why not just fix the phosphorous smoke? |
is this good enough? |
Oh yeah that works i think |
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Counter-intuitive that the proc works that way but works.
About the pull request
white phosphorus smoke will no longer forcefully set the reagent of the mob
Explain why it's good for the game
when hit by a WP rocket, a mob is supposed to be set with the blueflame reagent but sometimes the phosphorus smoke can override it just as you leave the fire and the mob's fire reagent ends up being normal UT napalm, which is signficantly weaker than blueflame.
Testing Photographs and Procedure
yes I tested it
Changelog
🆑
fix: White phosphorus will no longer forcefully set a mob's fire_reagent to be UT napthal
/:cl: